SG19USA Integrating Serious Games, VR, and AR to the Simulation Center Repertoire


SimGHOSTS is pleased to announce SG19USA Gold Sponsor EMS. This is the sixth year running that EMS have sponsored the SimGHOSTS USA event.

EMS are proud sponsors of the Gold Plenary Address: Practical and Academic Considerations for Integrating Serious Games, VR, and AR to the Simulation Center Repertoire by Dr Todd Chang.

Digital simulations have often occupied a different growth trajectory in healthcare.  Centers strong in manikin-based simulations, in situ simulations, and even standardized patients are often lacking or not integrated with digital technologies, such as serious games, virtual reality, augmented reality, and mixed reality.  This plenary seeks to explain the current 2019 technologies and trends that can augment and complement existing simulation center efforts to improve healthcare outcomes. 

 There are several 'lenses' through which we can view digital simulations.  There is a practical lens, that thinks how to best afford and sustain digital simulations alongside established simulation methods.  There is an academic lens, that looks to discoveries and new methods of skills improvement and safety training not previously possible through manikin-based simulations.  And finally there is an integrative lens, that outlines how existing simulation infrastructure, resources, and staffing can enhance digital simulations within a simulation center.

About Dr Todd Chang  

 Dr. Todd P Chang, MD MAcM, is the Divisional Director for Research & Scholarship for the Division of Emergency Medicine at Children’s Hospital Los Angeles, and the Associate Medical Director for the CHLA Simulation Center. He has been Principal Investigator and Co-Investigator in a variety of grant-funded and multi-center educational technology research examining best practices of gamification, serious games, and virtual reality in training healthcare providers, with significant peer-reviewed publications and conference proceedings. Dr. Chang has had successful collaboration with development and simulation companies including Laerdal, BreakAway Games, Oculus from FaceBook, A.I.Solve, and Bioflight VR, and clinical research societies and is particularly expert at meaningful and outcome-based assessments using games and virtual reality. His primary research interest is in judicious use of games and game-based learning for healthcare professionals – including appropriate – and inappropriate – use of games in healthcare education, through meaningful outcome-based assessment.


EMS is an industry pioneer in clinical skills and simulation-based solutions for healthcare training environments. Their SIMULATIONiQTM  provides a single integrated platform with a full spectrum of options for mid to large size simulation centers, one room set-ups, and portable and mobile solutions. From audio-visual hardware and software to management, evaluation and mobile device access, SIMULATIONiQ enables institutions to leverage their full simulation efforts to drive tangible results. As the leader in simulation management technology since its founding in 1994, EMS offers complete turnkey solutions that include integrated software, hardware, design and planning, engineering, configuration, installation, training and support.  

 Learn more about SIMULATIONiQ here